Film & TV Production
End-to-end production support for scripted and unscripted work — from shot planning through post, with real-time tools folded in wherever they save a production day.
DMPL Studios is a senior production studio for film, games, and animation — previs, motion capture, and real-time virtual production, slate to final frame.
Four disciplines, one pipeline. We move between them on the same project without handing you off to a different vendor for each.
End-to-end production support for scripted and unscripted work — from shot planning through post, with real-time tools folded in wherever they save a production day.
Cinematic sequences, in-engine cutscenes, and systems-level design work built directly in Unreal Engine, tuned for how your title actually ships.
Character animation, motion graphics, and visual effects built for both linear delivery and real-time playback — one asset pipeline, multiple outputs.
Unreal Engine cinematics, MetaHuman performance capture, motion capture, and LED-volume / XR shoots — the full real-time production stack, on stage or remote.
Custom tooling, plugin development, and AI-assisted pipeline work that speeds up previs, asset iteration, and review — built by people who ship production tools, not demos.
A production process, not a creative-agency deck. Every stage ends with something you can look at.
We align on the story, the platform, and the constraints — budget, timeline, and pipeline — before a single frame is built.
Blocking, camera language, and early asset tests in-engine, so the direction is proven before full production spend.
Capture, build, and animate — motion capture sessions, asset production, and real-time assembly running in parallel.
Final render or live real-time delivery, packaged for your platform, with review checkpoints throughout rather than one big reveal.
DMPL Studios is a new studio — we're building our client slate now. In the meantime, here's what's actually in production, all of it the founder's own work.
An Unreal Engine film built around MetaHuman performance — real-time character work used as a direct proof point for the digital-human pipeline DMPL offers clients.
Directed and produced by Elena Dimopoulou, founder of DMPL Studios.
An Unreal Engine plugin for motion workflows, developed to solve real problems encountered on real-time production sets — the same tooling logic that shapes DMPL's pipeline work.
Built by Elena Dimopoulou as founder of Kinisis.
Ongoing production of freediving and apnea education content — planning, filming, and editing a course library end to end, the same production discipline DMPL brings to client work.
Produced by Elena Dimopoulou, founder of Apnea Academy.
Elena is a freediving and apnea record-holder who moved from competitive depth diving into filmmaking, building her craft in Unreal Engine to tell stories in real time rather than in post.
She founded Apnea Academy to teach freediving and apnea technique, and Kinisis to build motion tooling for Unreal Engine production. DMPL Studios is where that production experience is offered directly to other teams.
DMPL Studios exists because production and real-time engineering are usually treated as separate disciplines, run by separate vendors. They don't have to be. The same team that blocks a scene can build the rig it runs on.
That approach comes directly from the founder's own path — years spent underwater before years spent inside Unreal Engine, both requiring the same thing: staying calm and precise while building something in real time, with no do-overs.
DMPL is new. There is no client roster to show yet, no press to link to. What there is: a founder with a verifiable production and engineering track record, and a studio built to bring that discipline to your project from day one.
Film, game, animation, or a real-time build that hasn't been named yet — send the brief, however rough, and we'll tell you honestly whether it's a fit.