Worlds, built in-camera

A senior real-time production studio for film, games and animation.

Collaborations and recognition from

Never let a good shot stall in post.

DMPL plans with you, builds with you, and keeps the shot alive in real time.

01Previs
Unreal Engine environment blocked out for previs
Sequencer
Add shot
CameraC
BlockingB
Lighting passL

Prove the shot before the spend

Blocking, camera language and asset tests in-engine, so direction is locked before full production.

02Capture
MetaHuman driven live by sensors on set
Face · live
Body · 120 fps
Take 07 — performance
MetaHumanlinked
Mocap suitstreaming

Perform once, use everywhere

Motion capture, MetaHuman facial performance and live compositing running in parallel.

03Deliver
Final work shown as a gallery installation
Render queue
Outputs
4K linear masterdone
Real-time buildpackaged
Installation looplive

Final pixel, or live

Render for linear, or ship real-time — one asset pipeline, every output.

Take your production further.

Custom pipelines, total control. DMPL runs the most flexible real-time stack in the room — and it never slows the shoot down.

MetaHuman look-devUnreal 5
MetaHuman look development render
Cesium geospatialUnreal 5
Geospatial city environment in Unreal Engine
Generative visualTouchDesigner
Generative DNA visual

Production workflows that scale.

Built by a founder who has worked with Epic Games, NVIDIA and Dell, DMPL runs one pipeline from first previs to final pixel.

  • Film & TV
  • Game cinematics
  • Virtual production
  • MetaHuman
  • Motion capture
  • XR & installations
  • Animation & VFX
  • Creative technology
Performance captureXsens
MetaHumanUnreal 5
Live broadcastUnreal 5
Final gradeResolve

MetaHuman-led broadcast

Capture a performance, drive a digital human, and cut it into a live format — without leaving the engine.

Explore this workflow

Process

Start from a proven production process

Every DMPL project runs the same four stages — Discover, Previs, Produce, Deliver — and every stage ends with something you can look at. No creative-agency deck, no big reveal.

How we work
MetaHuman presenter on a broadcast set, built in Unreal Engine
Virtual production shot
Virtual production shot
Required inputs
Storyboard or script
Performance capture
Environment build
4 stages · previs to final

One studio to run it all.

One team, every discipline. Stay in production without chasing vendors.

Unreal Engine
CinematicsSequencer, camera, edit in-engine
EnvironmentsWorld-building, Nanite, Cesium
LightingLumen look development
Blueprints & toolsCustom pipeline logic
MetaHuman
Performance captureFace and body, live or recorded
Facial animationAnimator-driven and cleanup
Digital doublesScan to rig to shot
Look developmentSkin, hair, grooming
Motion capture
BodyXsens on stage or remote
Face & handsLive Link workflows
Cleanup & retargetReady for any rig
Sensor inputArduino, custom devices
Virtual production
LED volumeIn-camera VFX
XR shootsMixed and extended reality
Live compositingReal-time keying
Stage supervisionBrain-bar and playback
Animation & VFX
Character animationKeyframe and capture blend
Motion graphicsBroadcast and social
CompositingLinear and real-time
SimulationCloth, hair, particles
Creative technology
Plugins & toolsUnreal Engine development
PipelinesPrevis to delivery automation
AI-assisted previsFaster iteration, human-led
InteractiveTouchDesigner, sensors, Arduino
Game development
UEFNFortnite Creative maps
CutscenesIn-engine cinematics
Systems designPrototype to release
Level artEnvironment and lighting
Film & TV
PrevisShot planning in-engine
Production supportScripted and unscripted
PostGrade and finish
Installations & live
ExhibitionsMuseums, galleries, festivals
ProjectionMapped and immersive
InteractiveCamera and sensor driven
Immersive audioSpatial sound design
Training
Unreal Authorized InstructorCertified by Epic Games
Team workshopsOn-site or remote
Apnea AcademyCourses in partnership with Epic Games
MentoringWomen in Games, Women On Top

Behind the studio.

Ten years across virtual production, XR, immersive film and games.

First female Unreal Engine Authorized Instructor in Greece

Elena Dimopoulou • Founder, DMPL Studios

Collaborations with Dell, NVIDIA, Xsolla, Epic Games and Xsens

Elena Dimopoulou • Technical artist & art director

Women in Games Ambassador and Women On Top mentor

Elena Dimopoulou • Epic Games Women Creators Program

Exhibited from documenta 14 to the Greek National Opera

Elena Dimopoulou • MA Digital Arts, Athens School of Fine Arts

A new medium needs a new studio.