Prove the shot before the spend
Blocking, camera language and asset tests in-engine, so direction is locked before full production.
A senior real-time production studio for film, games and animation.
Collaborations and recognition from




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DMPL plans with you, builds with you, and keeps the shot alive in real time.
Blocking, camera language and asset tests in-engine, so direction is locked before full production.
Motion capture, MetaHuman facial performance and live compositing running in parallel.
Render for linear, or ship real-time — one asset pipeline, every output.
Custom pipelines, total control. DMPL runs the most flexible real-time stack in the room — and it never slows the shoot down.




Built by a founder who has worked with Epic Games, NVIDIA and Dell, DMPL runs one pipeline from first previs to final pixel.




Capture a performance, drive a digital human, and cut it into a live format — without leaving the engine.
Explore this workflowEvery DMPL project runs the same four stages — Discover, Previs, Produce, Deliver — and every stage ends with something you can look at. No creative-agency deck, no big reveal.
How we work





Digital humans, real-time film, installations and games — all founder-led, all in production.

A MetaHuman-led talk-show format, performed and cut live in Unreal Engine.

Immersive audiovisual piece for the Greek National Opera, December 2023.

Physical sensors driving a digital human in real time — robotics meets Unreal.

A free UEFN production sprint that takes new creators from idea to playable map.

New-media work shown in Athens as part of the Plásmata exhibition.

Arduino, Python and creative coding — an interactive model of the ancient computer.

Unreal Engine, art direction and leadership with a team of women developers at Epic Games.

Procedural material and lighting study built in Unreal Engine.
One team, every discipline. Stay in production without chasing vendors.










See how DMPL's founder-led projects move from brief to delivery.
How a MetaHuman talk-show format was produced live, in-engine, as a proof point for the digital-human pipeline.
How Kinisis Motion, an Unreal Engine motion plugin, grew out of real problems on real-time sets.
How Apnea Academy of Arts & Technology produces an Unreal Engine course library in partnership with Epic Games.
Ten years across virtual production, XR, immersive film and games.